![]() An exception to this is when you want to gain a particular third Secondary Skill, such as Resurrection or Sorcery. ![]() Most of the time the choice of which Magic Primary Skill to learn depends on what spells are available in your town/s. The varying third Secondary Skill is focused on having more creatures in the army, with the exception of Chaos magic, where the third Secondary Skill is focused on magic spell damage. Unlike Might Skills, Magic Skills are identical in terms of development structure and offer exactly the same bonuses in their respective magic, except for the third Secondary Skill, and except for Demonology, which teaches additional spells in combination with Nature Magic. I've tested the below descriptions to make sure they are accurate. There are even some errors in the in-game descriptions (for example, Master Combat description says that it is required for Grandmaster Melee, when it is clearly not). The manual describes some skills incorrectly. Each skill, primary or secondary, has five levels of mastery. ![]() Once the primary skill is learned, you will be able to learn all of its associated secondary skills. To learn the secondary skills, their parent primary skill must be learned first. Each primary skill has three associated secondary skills. There are 9 primary skills in Heroes of Might and Magic IV - 4 Might and 5 Magic primary skills.
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